Vivre
In 2016, a university colleague and I founded a small startup focused on creating native virtual reality experiences. We even managed to release an indie VR game on Steam!
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Since I was a child, I knew I would be a programmer. Having studied Computer Engineering at the University of Bologna, I began applying my skills in a variety of fields, of which you can find out more in the dedicated section below.
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In 2017, I decided to take advantage of my knowledge of the consumer electronics market by starting this personal shopper project. In the following months I delivered hundreds of custom pc builds and various consumer advice via modern means of communications such as Facebook Pages Chat and Telegram, even assembling them personally for local customers.
Take a look at some of the coding I've been doing recently.
In 2016, a university colleague and I founded a small startup focused on creating native virtual reality experiences. We even managed to release an indie VR game on Steam!
Check it out
At the Doha Exhibition & Convention Center, I developed a VR application for Al Bandary Real Estate, with 3D assets provided by my company. The experience let visitors explore the Lusail Azure towers under construction and the Al Thuraya Tower apartments for sale using HTC Vive, offering full visual, sound, and motion immersion.
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I earned both the Unity Certified Programmer and Unity Certified Instructor credentials, recognizing my professional expertise in Unity development and my ability to teach the platform effectively through real-world projects and structured training.
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I’ve published several apps on the App Store, gaining solid experience with mobile app frameworks, deployment pipelines, and the full publishing process—from development to release and maintenance.
I built several Telegram bots using Google App Engine, experimenting with automation and news content delivery. It was a practical way to learn about APIs, backend deployment, and lightweight content distribution.
My 2018 thesis presents an overview of virtual reality development using as a case study an application targeted to the public of a modern interactive museum
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